Friday, September 22, 2006

first rule of rose... you do not tell anyone about rose...

i know, more than a month, and i haven't posted shit... who the fuck cares? like anyone reads this fucking thing...


i don't have much to review on this early morning, because i've been borderline broke to get into anything new to review, but i will soon... i need to see, "hard candy," so as to review that... i've been waiting on that film for a while now...


come to think of it... i think i may rent, "The Godfather," for 360 tonight as well... that game looks so fucking good... i can't wait till more is produced for the 360 from the ground-up... it's such an amazing system...


that being said... let's get on the path towards psychopathic kids...


rule of rose

rule of rose... people have asked me how it is, and what it's like, because for the first time, it looked like a new, and inventive game on the playstation.


most games, horror or thriller related that come to the sony console nowadays, are poor resident evil/silent hill knock-offs, so to see a game that looks fresh, with an interesting plot twist based on the trailer alone, is a rare, and exciting thing to find... however...


...rule of rose, is not that freshness i so hoped i would find. i've seen more freshness is douche products.


the game plays like a resident evil game. bad, clunky controls, and graphics very close to those that capcom would come up with for a playstation 2 game...


the story is set in the 30's, and you play a girl who's parents recently passed on, and you're sent to this english orphanage of sorts.


i began the game in the middle of the night, getting off a bus very reminiscent to the one in, "harry potter and the prisoner of azkaban"... [yes, i am a potter homo. it's wizards and dragons man...]


i follow this kid up a steep hill, find some stuff along the way, and make my way to a giant mansion that is the orphanage. and this is where it gets creepy.


this game was made to be played in the dark. period. the brightness settings are fucked to the point where you have to turn the lights off, and the amazing score of the game scares you that much more when the light goes away.


as i approached the mansion gates, a cutscene comes into play where three young kids i suppose, twisted, brown paper bags, adorne their heads, are beating something that looks like human. it's covered in cloth and has blood splatters here and there.


i find an alternate route around the mansion, and as i walk along the brick wall, creepy little kid heads pop up and eyeball me, and giggle, and then vanish just as fast as they appeared. eerie...


the games on a few more ticks, i get buried alive, and wake up on an airship... or zepplin... and now i have to figure out what the fuck's going on...


the game sounds good, and in some parts, it is original and inventive, but the bad controls and piss-poor fighting mechanics make this game avoidable.


i'm at a really good part in the story, and i don't want to play through it because the fighting is so god awful.


i wouldn't tell you to shell out fifty bones for this game... not by a long shot... so rent it... or borrow it from me before i trade it in towards something more my calibur.

Thursday, August 10, 2006

when there's no more room left in hell... well... you get the idea.

as i sit, crying in agony over the headcold i'm currently fighting, while listening to terry reid's, "seed of memory," on top of thinking complex thought's towards the show, "lost,"... something pops in my head. an image of a decayed corpse, dried out and boned, gnawing on my brain... hmmm...

in recent years, there's been a surplus of over-saturated zombie stories. wether it be in videogames, comicbooks, the movies, or your own backyard... zombies are the new pauly shore of the 2000's.

it kinda made a re-surface with robert kirkman's comic, "the walking dead." that and the hype over the horrible resident evil movies... even george romero made a brief comeback that let down most of his core audience with, "land of the dead."

i gotta admit, "land of the dead," does hold a soft spot in my heart as a guilty pleasure, much like stephen sommers, "van helsing," does.

...bad films i know, cheesy with terrible dialogue and over-budgeted, and poorly acted, but something about them makes me giggle.

that being said, i have two reviews, for two different videogames, concerning... zombies.

dead rising.

dead rising is one of those rare next-gen games we've all been looking forward to. it's zombies, a typical mall, next-gen "graphics," and a new cast of characters set apart from capcom's, "resident evil," saga.


i'm not sure what to really think of this game. part of me wants to love it for what it was hyped up to be, and the other part of me feels cheated in some way that i just can't put my finger on.


i hate not being able to have a proper save function in my gameplay. having save points scarce and scattered is a pain in the ass, and having a time limit to deal with, that loses time when you do save your game is no help either.


the graphics are okay. they're not great. not as good as, "resident evil 4," by a long shot, and i don't think we'll truly see, "next-gen," graphics until, "gears of war," comes out, and even then, it'll be a few years before any company tackles the potential the 360 is capable of.


there are fun points to the game. the creative ways they give you to end a zombie's tyrant, and being able to dress up like mega man is funny, but the game lacks an interesting story in my opinion.


zombies in a mall has been done before, and giving the game an almost rpg feel to it doesn't set it apart from anything else.


when i sit to think about the gameplay and how it's set-up, it gives me those cold chills i got playing through spiderman 2. doing shitty little side missions to kill time or advance the story along. it gets bland and boring.


all in all, it's something worth downloading the demo for if you have xbox live, but it's not something i would have layed down sixty bones for, had the demo shown the parts of the game i dislike rather than the fun decapatating gore that it gave me for fifteen minutes.


stubbs the zombie in, rebel without a pulse.


stubbs the zombie in rebel without a pulse is just as much fun as it sounds. it's campy, gory in a cartoon sort of way, and fun.


one of the reason i truly dig this game is the same for why i dig on, "destroy all humans,"... it's an era piece, set in the 40's/50's, and has that vintage humor/fear feel. "the martians are landing, it's war of the worlds, yada yada yada..."


the story is set in the fifties i gather, but it's the futuristic era with flying cars and helpful robots.


you, stubbs the zombie, just pop out of the ground and eat a young couple enjoying a hotdog picnic.


the game's core purpose is to take over the town by simply turning all the townsfolk into the undead, and building a legion of zombies. that's it.


your moves? how about blasting a green, sideous gassy fart that stuns those around you long enough to devour their brains and turn them into one of you... how about clawing them to death... how about throwing pieces of your abdomen at humans, and then detonating them as if they were grenades??? oh yes... you have some sweet moves...


the game is mindless on the level of jaws: unleashed, but plays just like halo considering it was built on the halo engine. it's fun and goofy with the style of halo. and it can't get no better than that.

Saturday, July 22, 2006

monsters, narf's, cowboys, and clerks, OH MY!

it seems that i am almost always asked by people who are just getting to know me, why i go to the movies so much, and not just that, but why do i go alone? the answer is really simple... i am a kid at heart, and going to see a movie by myself is, as cliched' as it's become to say, magical.

as it seems like my life get's more down trodden and depressive, i can go to a theater, sit in the dark, and get completely lost in a story. and adventure if you will. it's almost like all my problems in reality become vacant for the next hour and a half to two hours, and i get lost in the story and feel like a kid again, even though i'm twenty six.

that being said, i did see four new films this weekend so far. three in the theater, one at home.

The Merciful Death of Jonas Blake is a short film that was written and directed by two of my very good friends from childhood, brothers, seth and nathan anderson.

the film, in focus is a western. but, as films without dialogue often do, it gave me another premise. my own take that may or may not have been the intent of it's creators.

i viewed it not as a western, but a story of confused love. and i feel like an asshole even reviewing this film, because if my interpretation is off, then i come off like an assbag of a friend.

i feel the film showed jonas chasing after this woman, and attempting to, barter, in a sense, with her father for her hand in the greater extent of things. and just when you think he may get it, he offends the father, and forces the love at a greater cost.

i don't know if my view is correct, but i saw it that way, and despite if i was right or wrong, i still feel very strongly towards the film.

it's a short film, a little under/over fifteen minutes, but it's so beautiful to watch. the locations are just so amazing, you really feel it's an old style western of sorts.

the direction is well done, as is the music and story i got from it, and the acting is great. the female lead was so beautiful, and the father well cast, as well as the man portraying jonas blake.

i also enjoyed the, "making of," feature as well. nathan holding up that picture of jesus on the cross was pretty funny and the process of the tent to home was cool.

to find out more about the film, and ways to get your grubby hands on a copy, or even watch the trailer, visit seth and nathan at: here me now brother.

monster house. oh monster house...

i had been anticipating this film since i found out about it a year or so ago.

the premise is a simplistic film catered to children and adults. simple enough. it's got the look of a kid's film, with just enough hidden content for adults.

essentially it's a love story in a way and about letting go of the past. of course, you don't get that until after the first hour of the house eating people and objects like a dog pissing on the lawn, or the two douchenozzle cops who never believe anything kids say.

and as i found myself laughing out loud quite a bit through the film, i had two things lingering in my mind.

one. -this is the best cgi animated film i've ever seen. period. fuck shrek, fuck toy story and all that other incredibles bullshit. those films entertained me, but the animation was too mucky and waxed. this film, screams miles and miles of detail and for lack of a better term, coolness.

two. -when we're kids, and we see things like houses eating jason lee characters named, "bone," or other stuff adults don't believe happen, how come is it, when we grow up, we don't believe the new kids telling us these amazing stories? what happens in this world to us? why are we like wendy in peter pan? why must we grow up and stop believing? it's something that will most likely bother me until i plunge cuetips into my eyes, but, i just can't figure it out.

aside from all the rad animation, the coloful character development was what really had me the most.

steve buscemi as mr. nebbercracker was so badass. i'm a huge steve buscemi fan, and hearing him play a crazed, crotchety old guy was both frightening, and absolutely hysterical. "YOU WANNA DIE KID!? YOU'LL DIE DEAD!"

jon heder, better known almost unfortunatley at this point from over exposure as napoleon dynamite, has a brief role playing a character named, reginald “skull” skulinski, who reminds me of a combo of people i've known in real life. pelka, berry, and just a hint of lackner, making me nearly squirt, just a little.

the rest of the cast was fine and good, but those two were the most entertaining, at least to me. although the kid who played chowder gave me the biggest laugh when he hangs up on a phone conversation with his dad, realizing his friend JD, and this new girl he liked were coming into the room, so he put the phone back up to his ear and utters, "OH YEAH, WELL KISS MY HAIRY BUTT DAD!... *click* oh, hey, JD, got any beer?"

the film isn't a blockbuster spectacle, but it's worth the bones you'll shell out if you got kids and want a good laugh while entertaining the young ones.

clerks 2. a film, ten years in the making?

i did see this one with friends. my good friends actually. and i went into it with a pretty big respect for kevin smith and a love for the world he has created virtually around new jersey. that being said, i did like clerks 2. i didn't love it like i wanted to, but i liked it.

the film is, if you haven't read the reviews by now, not so much a sequel as it is a check up, and it's a film that is about friends and growing up. that's really the core of it in a nutshell.

at what point is it not cool to work a shit job and do something that has merit?

finding real love. not half-assed loved, but someone who will love you so much, that when you're in your golden years, shitting in your adult diaper, they will be there to clean you and change you.

some of the more memorable scenes are what i'll talk about.

the hidden, "poopy trim," inside joke is displayed oh so brilliantly which made me chuckle silently to myself.

elias. i know this kid. but in real life his name is matt. and you can also chuck star wars and smallville onto the lord of the rings/transformer list as his passionate loves. and i am randal in real life to this kid. which makes his character all the more hilarious to me.

the lord of the rings bit was priceless.

kinky kelly, disturbing, but finding my friend justin and myself in the bathroom after the film taking a piss, laughing still at, "oh man, not again, i gotta finish fast..."

jay and silent bob have evolved into something more than spectacular. the original versions of themselves in the first clerks, or even, chasing amy. they are still a little bumbling and vulgar, but not cartoons of themselves as they were prominently in, "jay and silent bob strikes back." jason mewes has impressed me milestones with his look and sober appearance in this film. although the q. lazzarus, "goodbye horses," dick tuck was a bit much, it still garnerd the most laughs in the theater i think, next to the kinky kelly scene.

rosario dawson... so fucking gorgeous.

the film to me, more than anything revolves around randal figuring out the reality of things. growing up and realizing there's more to life than his outlook, and finding the right way to do things... and the spiderman 2, rain drops keep falling on my head jab was pretty funny.

it was a good film, that i will watch at least one more time before waiting for the jam packed dvd that bastard will put out like he always does.

m. night shyamalan is one of those people i do like to refer to as, a storyteller.

sure, that's what all filmmakers do, but there's something to shyamalan's reel that is more. and i honestly don't know how to put it. there's no description. no two films are the same.

i wasn't keen on, "the sixth sense," but i did fall head over heels for, "unbreakable," and, "signs."

"the village," was good until the end, and even then, i didn't find myself hating it. just, disfigured by the clever deception.

"lady in the water," was the best film i saw this weekend, and by far the best one i've seen all summer. period. and you may not like it. in fact, i think a lot of people will hate it based on, "the village," alone, but... fuck them.

right until the end, i felt like a kid again. i've said that once in this post already, but this film embodies the essence of finding the little one inside of you, and believing that good will win, and defeat the evil that trys oh so hard to stop it from it's succession.

i love paul giamatti. i always have. the guy is such a great character actor, and he shines as cleveland heep in this film. a building super, once doctor, who encounters the magical narf, whose name is very simple and appropriate, story, played by the beautiful, bryce dallas howard, who charmed me with adrian brody throughout shyamalan's predecessor, "the village," and will have us all calling toby maguire, "tiger," next year as gwen stacey in spidey the third.

more so was the lengthy role shyamalan gave himself as a brother and a writer, vick ran, who plays a prominent role, that really moves me not just by what the characters is and is to become, but by m. night's performance.

the film's story really is a bedtime story. it's got the good, the bad, and the happiness that a fantasy tale should have.

when i asked my friend who saw it two night's prior, what i should expect, he said, "it kind of reminds me of those great 80's flicks where the ideas were fresh and the stories carried you away..." and he was right. brilliant actually, with that point.

when i left this film, i felt like a little kid who had just watched, "labyrinth," or, "legend," for the first time... i wanted to go home and write my own bedtime story... i remembered how when my brother and i were younger, our father would make up stories about my brother and me being ghostbusters, and he would tell us the great adventures we never really had, but did have in his version.

the scene when paul giamatti had milk and cookies and acted like a kid in order to hear the story of the narfs and the blue world... that's when i bought into it all, and eventually had tears stream down my face at some points in the film.

it's a film where anything does happen, and it recaptures that innocence we've all lost over the years as we grew up. it brings us back and let's us know it's okay to believe in something outlandish, and that we can defeat whatever scrunt comes our way.

Thursday, July 06, 2006

the process.

the process may be long... but it will be. this is a forum for my thoughts on cinema, music, and other mediums of my interest.

other forms of fun.


why not buy one of the many items i need, and give it to me for being awesome?...

My Amazon.com Wish List

i'm live too... what's your gaming skills like?